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RorytheRomulan

RorytheRomulan

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PostSubject: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:20 pm

2nd Interlude ARCHIVE
Page 2, "Vacation - after the 2.5 mini-aventure

Zeiss wrote:
Vacation - after the 2.5 mini-adventure

The members of the 113th Adjunct have 16 days of vacation left, and they've decided to split off for now.

Mihai and Fedler boarded a merchant ship that would take them back to Highwind. The trip lasted two whole days, which were uneventful for the most part - except maybe for that other passenger who couldn't keep his food down and opted to spray the deck with his dinner.

Once they arrived in Highwind, the power couple rented a modest room at one of the inns near the docks and began their search for an apartment. This quest was over by the second day, for Fedler had found the perfect apartment, which was located on the second floor of a two-stories building that overlooked a lush park. They visited a few other apartments, but Fedler had already made up her mind. Once they were back to their room, the redheaded mercenary pleaded with Mihai in a playful manner, and he quickly acquiesced; it's not like he could refuse her.

Over the next few days, they signed the appropriate paperwork, furnished their home with the essentials, and bought some groceries they could put into their woven refrigerator. They made sure to get as comfortable as they could, and even went on a few dates to explore Highwind. The high point was surely that puppet show, which reenacted the events that led to the founding of the city by Elmeder Highwind, an imperial officer who protected a caravan of settlers from ruthless bandits.

Zelk had decided how she and Steve would spend the rest of their vacation together; by walking the 250 or so kilometers that separated Walkerfree from Highwind. While she made it sound at first like some sort of training from hell to get Steve back in shape, it rapidly became obvious it was a lovely getaway, one they sorely needed. They would walk at a briskly pace, talking about their years at the Citadel and catching up on what they had missed since they hadn't seen each other, until they reached an inn where they would stay for the night. They enjoyed the food, the wine, and their romantic snuggling.

They would even visit a few landmarks, such as the 600 years old imperial fort that stood in the mountains, the obsidian statue found in the square of Blackclue and the temple of Dawnstar, erected long ago before the Flood struck the world and where people used to worship a mysterious god of peace and friendship supposedly named Ovarod. Bells of all sizes - his emblem - were hanging everywhere. But the place that probably resonated the most with Steve was probably Waterglass, the village where he and the other members of the 113th Adjunct went to retrieve a mysterious journal. The villagers recognized the young mage, and Igor Sprelltern - the new mayor - welcomed him and his girlfriend with open arms. He didn't forget that it was partially because of Steve that he was still alive. "If it wasn't for that medicinal herb you risked your life for, I wouldn't be here. Thank you."

He then invited the crazy couple to spend the night at his house, where his wife would cook them a splendid dinner: a roasted beef covered with gravy, some mashed potatoes, and a green salad bestrewed with tomatoes. Looking at the belly of Ms. Sprelltern, it was obvious that she was pregnant. "I'm due for next month. You wouldn't believe what kind of food you crave for when you're pregnant..."

The last stop before Highwind was the most important of all; the inn of Zelk's father. There, Steve would apologize to Lomner Freeron for his previous deceit, and hopefully, repair the damage he had done. [To be continued...]

As for Konrad and Breeze, they went on an adventure! So was the fairy's goal anyway. The red mage had asked the Coins' office to lend him two horses and a wagon, which they obliged to after he filled in some paperwork. The blue-haired girl then chose their next destination; Bowen, a village located southwest of Walkerfree. Konrad's companion had high hopes for an exciting adventure, one they would talk about for years and remember with fondness. A few hours after they departed from Walkerfree however, the boredom of the trip should have convinced Breeze that the next few days would be quite uneventful, but she remained optimistic, even after they had reached their destination without any sort of complications or exciting encounters.

Fate had quite a surprise in reserve for the unusual duo. Once they awoke the next morning, they learned that their wagon and horses had been stolen. Nobody had noticed the theft since the local police was much more concerned by the kidnapping that occurred the previous night. It appears that a young noble from Lorinth, who was on a trip that was taking him all across the Archipelago, had been snatched from his bed after the kidnappers killed the two bodyguards on duty. The remaining bodyguards and policemen were scrambling to figure out where the criminal scums might have gone.

Konrad realized that the theft of his wagon might not be a coincidence, and multiple paths were now open to him. Would he team up with the authorities to find both the wagon and the noble? Or would he rather resolve the situation with Breeze only? Either way, the fairy is overjoyed by this, and wants to pursue the kidnappers. "That's the perfect quest hook! We're going to be heroes!"
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RorytheRomulan

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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:37 pm

Zeiss wrote:
After some consideration, Konrad decided that he and Breeze would go after the kidnappers alone, and set out to examine the only other crime scene that the police wasn't already investigating; the stables where they had left their wagon and cart. After casting a Scan spell, the red mage learned that two men, both armed with daggers, had come in late at night and took off with the party's only means of transportation. From here on out, it was only a matter of following the trail they hadn't bothered to hide, which took Konrad and his fairy companion out of town, in the direction of the forest that stood northwest of Bowen. After a few hours on the road, the strange duo came across an old house in front of which was stationed their wagon. Konrad explored the area, and then managed to eavesdrop on two men who were having a snappy argument about what to do with the kid; call in some more muscles, or handle the negotiations alone and thus avoid having to share the ransom.

They evidently should have called in some muscles beforehand, because Konrad and Breeze were getting themselves involved. The red mage approached the door and knocked on it, hoping to pass himself as a criminal contact who was here to discuss the ransom for the young noble; unfortunately for him however, the two men hadn't informed anyone yet of their kidnapping, and proceeded to attack him. While they managed to inflict some damage, their struggle was useless in face of a mercenary as experienced as Konrad. He quickly decapitated the first, and with Breeze's help, managed to capture the other. Finding the victim, a teenage boy no older than sixteen years old, was easy. Although he was grateful for his rescuer, the teenager kept mum about his identity, or who exactly his family were. All he said was that he was named Davis and that he had left Lorinth to explore the Archipelago.

Konrad didn't push for more details, and simply agreed to bring the kid back to Bowen; and the kidnapper too.

The police questioned Konrad and Breeze, a little suspicious of the happy coincidence that brought them here, but Davis' testimony, and the capture of one of the criminal scum responsible for this whole ordeal, was enough to convince them that they were indeed innocent in all of this. Davis thanked them again for the rescue, asked for their mail addresses, and swore that he would repay them in the future.

Euphoric about their latest heroic accomplishment, Breeze agreed to let Konrad decide what to do with the rest of their vacation. Knowing they had to reach Highwind by the end of their three-weeks vacation, the red mage and the fairy took a job as guards for a caravan of merchants that was traveling alongside the coast. Unlike the regular guards, they didn't have to stay alert all the time since their real job was to provide magical support in case they were ambushed by any bandits. This allowed them to take it easy, and even befriend a group of bards who were traveling with the caravan. Konrad quickly set his eyes on the two charming ladies of the group (of course), but like a good cupid, he still made some time to help the other two younger bards hook up. As for Breeze, she was happy just being able to fly around, talk to travelers, and listen to pretty songs by the fire.

But all good things come to an end, and they soon reached Highwind, and in only a few days, would get back to work.

Steve and Zelk:

For OOC reasons, I will ask you to post what your characters will be doing for the first month of the four-months time skip I am planning. You will be working full-time, with a few days off here and there, so you have time to invest on personal hobbies and the like. Once this is done, I will post a roleplay session between Fedler and Konrad, then we can move on to the remaining three months of the time skip.
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RorytheRomulan

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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:43 pm

Konrad's adventures with Breeze, proofread by DM, returning to Highwind from Walkerfree, taking place within a few days, with a few discrepancies thanks to the format of Steam chat. Some names were not given until later and added in. Consult color legend for characters below. Some skill checks were rolled by the DM and undisclosed & forgotten.

Added a "fade to black" w/ Frey. Cringing hard at some of the dialogue in here now, but it is what it is.

Legend:

Rory wrote:

Bards to (the) Bone:

Application Rejected:

Wilderness Wildfire:

Possession Denied:

Bad Guru:

Better Devils of Our Nature:

Gently As She Goes:

Incitement to...Violones:

A Daring Proposal:
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:43 pm

K wrote:
Mihai will be toughening Steve up a bit, while learning some deception wiles from him in turn. They will also be arranging to meet with some weaver contacts of Steve's, regarding a project.

Mihai will regularly check the market stalls at Highwind, looking for something.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:43 pm

Rory wrote:
Konrad rents an apartment.

Month 1
IC: Studying Weaving and Engineering.
OOC: Forgery commissions.

Going out with the adjunct to eat or engage in fun activities, every Friday night or something. We'll end every such gathering with card games at someone's apartment. Food expenses pending.

If Steve Oldturn ever needs my help for a prank...just say the word, my chum.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:44 pm

Rory wrote:
"Alright, how did these get so small!? Alright, someone messed with my clothes. But who..." Not the girls, they're humorless. Mihai doesn't have a creative bone in his body. Breeze is far too innocent to come up with it on her own. Which just leaves...

https://youtu.be/kqBXQVxS-qk?t=12s

Konrad goes commando and wears his shoes on his bare feet, and he buys new socks and underwear. He will never speak of the incident.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:45 pm

Zeiss wrote:
Trivia:

The next month is quite uneventful for the party.

For the entirety of September, the 89th and 113th adjuncts are assigned to a joint operation where they will rotate their shift until completion of the contract. From what Sonlake tells them during their briefing, it appears that their client is a man named Adamus Matho, a rich noble from Emerald who is opening a Free Feathers branch for his company by consolidating warehouses and small shops that he acquired prior to this visit, which requires that he meets with many government officials. Both adjuncts must then follow this man wherever he goes and protect him 24/7 until his business in Highwind is finished. While this man sounds very influential, it very soon becomes obvious that this client simply enjoys showing off his money, and has hired the Coins for this sole purpose. The leader of the 89th adjunct begins to call him "Jerkface" whenever he's off-duty.

Adamus Matho shows himself to be arrogant, spiteful, and even clueless at times. When he's not being a jerk to the government officials, the merchant visits a few of his business contacts in Highwind, with who he will enjoy a nice dinner while he and his "friends" (who always pretend to be happy to meet him) talk about many boring topics, such as the price of lumber, or the latest blunder of some politician. The only thing of interest that the party hears concerns the researchers from Halfview, the small island that monitors the Dome's activity; apparently, the ambient level of magic in the air has risen by 1% in the latest months. It is stable for now, but this new revelation brought enough attention to the researchers' work that they managed to secure enough funding for the construction of one new magnifying instrument; an enormous magical telescope to observe the skies.

This instrument also allowed them to learn one important fact: the ambient energy known as "magic" isn't limited to Dust, and is in fact present in the vacuum of space. This gives more credence to an old theory that magic might be some sort of cosmic phenomenon, which raises new questions concerning the true nature of the numerous new magical creatures that are popping up all over the Archipelago.

The party members learn more about these new creatures during their off-hours.

Fairies have appeared all across the Archipelago, and meeting one in a tavern or while traveling on the road is starting to become a common sight. By now, all the governments have decided to emulate the Enclave's solution to the fairies' problem, and offered citizenship to these various communities. The party learns that one such community, which lives deep in the mountains near the small city of Fearhold, has accepted the offer made by the Citadel. Zelk later revealed that given their prior experience dealing with other fairies, her squad was the one responsible for initiating contact with the Farhold fairies. As for Breeze, she is overjoyed to learn that there are more of her brethren appearing all over the place. "We'll make the world a better place with smiles and hugs!"

There are also strange rumors coming from the eastern part of the Free Feathers; there are doppelgangers that temporarily pretend to be someone else, small pet-like creatures with long ears who act similarly to cats and dogs, and even humanoid statues of unknown make who roam through the streets and stare at the passerby, but do not say anything. The craziest rumors are about new streets that appear and disappear out of nowhere, or people who have dreams that are almost indistinguishable from reality. The Citadel warns the populace that in the event they encounter a new type of creature or some sort of magical phenomenon, they should contact the police, who will then coordinate with the Feathers' military and deal with this problem.

________________

Mihai

Mihai and Fedler find a nice apartment (details have already been discussed), and buying the furniture costs 10 gold, split between them.

Mihai and Steve train together, and the results will be apparent in the coming months.

They also search for experimented weavers, and find one small shop that has opened a few years ago. The three weavers who work there all recognize Steve (one of them even helped him with his pranks from time to time), and they would be happy to help them with any project they might have.

Mihai finds many beautiful paintings at the local art gallery and some specialized stalls, but not what he is looking for.

________________

Konrad

Konrad finds a 2 and 1/2 apartment, which costs 4 gold and 5 silvers a month (please note it down on your sheet). It is clean and comfortable, and the basic furniture comes with it. It is located between Mihai's and Steve's apartments.

His engineering and weaving studies go smoothly, and he believes that if he keeps working hard, he will be able to weave simple items in one month.

His forgery jobs nets him 15 gold.

If he accepts the "muscle" job, he will get 15 more.

The first get-together costs Konrad 1 gold. Fedler appreciates the effort put into this activity, and has quite a bit of fun. Breeze is Breeze, and Breeze likes to have fun with her friends. She really would like to be able to play cards one day, and she's thinking of paying a weaver to help with that.

________________

Steve

Please add 99 gold to Breeze's wallet.

Steve and Zelk find a 3 and 1/2 apartment near the neighborhood where Mihai and Fedler live. It costs 6 gold a month (please note it down on your sheet), but since they are splitting the cost between themselves, it only costs Steve 3 gold a month. The furniture costs 11 gold, split between them. Unfortunately, Zelk is very busy with work, and she sees Steve for only five days during this first month. She remains however committed to the idea that they live together.

Fedler is very strict during the music lessons she gives Steve, but she also proves herself to be a very good teacher who helps her student to identify his weaknesses and how to work on them. One evening, once the lesson is over, she announces to Steve that it's time that he chooses what instrument he wants to play. Here are the instruments that she can teach him how to play: lute, guitar, lyre, straight flute, traverse flute.

Once he gets back home to see Zelk, who is on leave from work, he notices something different when he opens the drawers where he keeps his clothes; his likeness has been woven on the front of all of his underwear, while his most dirty poems have been woven on the back.

________________

Everyone must pay for their rent. Subtract your respective amount for this month.

Living expenses of 2 gold for everyone too.


Each one of you gain 84 gold for the bodyguard job.
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RorytheRomulan

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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:45 pm

K wrote:
Mihai takes the lead in dealing with Matho, remaining professional and handling any attitude from "Jerkface" with clinical detachment.

He makes special note of the ambient Magic levels at Halfview, and the staring statues of similar description to the ones at Zest's. The doppelgangers also get his interest.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:46 pm

Rory wrote:
First Night Out in Highwind
At the first fun evening out with the 113th and their +1's, in his apartment over a game of cards, Konrad mentions that his small clothes have gotten way too small for him. "I had to visit the tailor to replace them..." he adds, and casts a suspicious eye on Steve, who is laughing uproariously.

Konrad shakes his head. "When do you find the time? How long have you kept this up?"

"Before we were hired by the military. Breeze kept it up without me while you were on the road!" he answers, still laughing.

The grumpy merc's gaze narrows, and as he looks over at Breeze, he notices a knowing smirk on the ranger's face. Finally, he laughs too. "You each get a freebie. But, next time, I will retaliate. Just keep that in mind. Both of you." Breeze just smiles wide, proud of being part of Steve's caper.

Working for Adamus Matho
Konrad takes an attitude of taking care of any orders Adamus Matho has for him very promptly, and makes a point of addressing him before anyone else in his adjunct (if only so that Mihai doesn't have to respond if he doesn't have to), and only when spoken to.

He conducts his personal interactions with the man in an agreeable manner, same as his "friends" - although tersely, as people like him would expect; get to the point and waste none of his time so that he may converse and conduct his affairs with people who are more important than hired thugs like themselves.

Diplomacy (if I can take 10...)
To make a good impression with Matho.
Deception (probably can't take 10)
To conceal Konrad's true thoughts on the man himself.
Konrad's thoughts: dismissal and disdain.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:47 pm

K wrote:
Mihai has no reaction whatsoever to this prank business.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:47 pm

Zeiss wrote:
Adamus Matho doesn't pay too much attention to the party members, expecting them to act like the professionals they are, which is why he doesn't talk much to them. In fact, the rare times he does tell them something, it's mostly about their next destination, or asking them how to get a specific address if he doesn't know already. He has however a few good words for Konrad, who he appreciates for his subservient attitude. "Good work son. You'll go far in life."
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:48 pm

Rory wrote:
"Thank you, sir."

Konrad shares the feelings of the leader of the 89th adjunct, but AFTER the job is over and Adamus is far away. He'll tell him what Adamus said. "Anyone who kisses his feet will go far? What sad logic. He wouldn't see the knife coming from one such person. Deremonda, I'm glad this job is over, what a schmuck."
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:48 pm

K wrote:
Mihai is largely indifferent to whatever praise or disparage Matho indulges to the party, and focuses on running a tight outfit and coordinating the team for best effectiveness.

Once it's over with, and everyone is done venting, he waits for the 113th Adjunct to be out of earshot before relaying the news - "It'll be a few months still, but as soon as we get clearance, we'll be transferring Saemon to a Coins facility."
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:49 pm

Rory wrote:
"Really? We're just mercenaries. Something must have changed, if the Coins are taking his leash. Did Sonlake say?"
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:49 pm

K wrote:
Mihai taps his temple - "Breeze gave him a gift before he was shipped out to the Asylum. It changed his condition somehow. The office wants to see what they can learn from it."
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:50 pm

Rory wrote:
"I remember. That's uh, good news. He's not frothing at the mouth anymore?"
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:50 pm

K wrote:
"In a manner of speaking, but makes up for it in extra aggression, so don't let your guard down."
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 10:51 pm

Kolson wrote:
Steve shivers at the mention of the Asylum. "I hope we don't have to spend much time there."

-------------------------

Character Sheet updated.

Steve will laugh at the underwear and ask Zelk if it was her idea. When she says she was only part of it he is determined to track down the person or persons responsible and will bring it up at the next get-together so everyone can have a good laugh. He'll wear them as normal.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 11:56 pm

Past Deeds Come Full Circle (Konrad & Fedler)
Zeiss wrote:
Konrad and Fedler:
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 11:57 pm

Zeiss wrote:
It's with a morose expression and rumpled clothes that Fedler appears before the party members. She states in a sullen tone that they need to talk, immediately. If asked about her clothes, or why Konrad isn't invited to this meeting, she promises to explain everything, but only when everyone has been gathered. For the sake of convenience, they meet at Steve's apartment, and after taking a moment to drink some water and recover from the shock, she sits down at the kitchen table and explains what happened.

Nova Melan - Yen's mother - worked for the Western Islands Shipping company. She was traveling on one of the company's ships with her husband when pirates suddenly boarded them. They didn't survive the attack. Earlier this afternoon, Konrad confessed that he was one of those pirates. With a pained look, Fedler admits that this confession enraged her, and she doesn't remember much about what happened next except that she tried to kill Konrad, and that they fought.

Once they both calmed down, she told Konrad she wanted to go home, and it looks like he was going to help her do so, but this is when Snicker appeared. Fedler describes in details Snicker's voice, the taunts he used, and finally, the "illusion" he showed them. Despite the tears that well up in her eyes, she continues to narrate the story, until it reaches its cruel end.

Konrad is back at his apartment, she explains. He couldn't come in his current state. She then reaches out for a tissue, which Breeze gives, and falls silent. The fairy goes to sit on the ranger's shoulder, and gives her a hug.

Rory's state at his apartment didn't make it into the thread, but he basically busted furniture and punched some holes. He reimbursed his landlady for the damages the next day.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 11:58 pm

K wrote:
Mihai is on alert immediately as he notices the state Fedler comes back in. He bites down the urge until Fedler has finished her retelleing, during which his face could be seen going from a hard frown, to a shocked frown, to an angry frown, to aghast.

He stares/glares into space for a moment after, until he refocuses on Fedler. He takes a few steps toward her, just close enough for her to know he's there for whatever she needs, just holding back from embracing her outright in front of the party.

After a few seconds, he asks Steve to notify Konrad of a meeting the next day, to pool all their knowledge on Snicker (no need to RP that if no one wants to, just pretty much saying the characters are up to date on all each other's knowledge, then report to Sonlake (which may actually need some RPing)).

If no one has any more to say, Mihai will suggest they adjourn.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 11:59 pm

Zeiss wrote:
Fedler also tells them they should watch out for their own family. Velstar has already been warned about Snicker, which should assures the safety of Yen. As for Zelk, she is very well aware of his capabilities, but it wouldn't hurt to warn her. Fedler then eyes Mihai, but says nothing.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeWed 26 Aug 2020, 11:59 pm

K wrote:
Mihai looks back at her, taking her meaning. He says nothing.
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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeThu 27 Aug 2020, 12:00 am

Zeiss wrote:
The day after, the five party members meet to share all the information they have about Snicker, and discuss their next plan of action. Fedler's mood hasn't really improved since yesterday, but she is now resolute to find a way to neutralize Snicker's influence on their lives. Breeze shares the same feeling, and using Konrad's shoulder as her perch, she sternly declares that she'll help her friends in this endeavor. "That jerk has got a surprise coming his way!"

OOC:
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RorytheRomulan

RorytheRomulan

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PostSubject: Re: 2nd Interlude (Archive)   2nd Interlude (Archive) Icon_minitimeThu 27 Aug 2020, 12:03 am

Rory wrote:
"'Surprise'? Sorry Blue, I don't think Snicker will just give us the element of surprise, not when we're openly discussing with each other how we're going to strike back at him."

The red mage appears to be faring better than the day before, keeping up his usual, yet dampened, cheerful spirit.

"Hmm. I remember Faith and Conan said they would contact the Coins 'as soon as possible'. If they get in touch soon, we could probe them for information. It's unlikely to pan out that way, but it's something to consider at least."
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